![]() ![]() From the Chapel near the Ravaged Beach to the Underdark, we’ve recreated every landmark as its own isolated location that can be accessed when you’re ready to hunker down for your Long Rest. Finally, a use for your giant hoard of dead fish! Also coming this patch are Mini Camps, context-dependent environments that offer an alternative to returning to your HQ by the river. You know all the food and scraps you find around Baldur’s Gate 3? Well from now one, you’ll need that to set up for a full rest. Now in order to make camp, you first need supplies. It’s a new way to encourage role playing, with players directly benefiting from acting as their character would in any given scenario.Ĭamp Supplies Camp Resources are a new feature that will make you think a little more strategically about when to activate a Long Rest. ![]() So, whenever a Folk Hero does something Folksy and Heroic or an Urchin does something Urchiny, they’ll be rewarded. Now every character will have their own series of secret miniquests based on these roles, called Background Goals. Additionally, players can now see their modifiers and status effects happen directly within the UI, rather than being calculated in the background.īackground Goals Players have always been able to select a ‘Background’ at the Character Creation screen – Folk Hero, Acolyte, Urchin, and so on. Active Roll gives players the ability to swing the odds in their favour by applying spells and bonuses to their rolls. The Active Roll System During skill checks, rather than leaving you at the mercy of the RNG gods during skill checks, in Patch 5 we have ensured players now have much more agency. Here are some highlights from the patch, thanks to Larian Studios for this:
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